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Beitrag08.09.2007 um 21:25 (UTC)    
Titel: Cursor Verfolger

Hi
ich wollte mir diesen Cursor-Verfolger machen http://www.kostenlose-javascripts.de/javascripts/mausverfolger/hanf%11mausverfolger.html aber als ich das Java Script eingefügt habe is nix passiert außer das über der Page stand "Javascript auf der Homepage"!
Ich hoffe ihr könnt mir helfen und bedanke mich schon mal im Vorraus!
mfg
Beitrag09.09.2007 um 08:49 (UTC)    
Titel:

hi,

da steht statt dem link zu dem hanf bild einfach nur hanf.gif im code (hier rot) das musst du jetzt durch den richtigen link zu dem hanfbild ersetzten der wäre:
http://www.kostenlose-javascripts.de/_files/images/hanf.gif
Zitat:

<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif
" width="44" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}

// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}


if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 20);
}
}



function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {
setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

if (!e) {
Xpos = window.event.x + document.documentElement.scrollLeft;
Ypos = window.event.y + document.documentElement.scrollTop;
} else {
Xpos = e.pageX;
Ypos = e.pageY;
}
}

function vec(X, Y)
{
this.X = X;
this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}


function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}

for (i = start ; i < nDots; i++ ) {

var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.documentElement.scrollTop;
width = document.body.clientWidth + document.documentElement.scrollLeft;
}

// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}

// move img to new position
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
}
//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/javascripts.html" title="Javascript auf der Homepage" target="_blank">Javascript auf der Homepage</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->

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