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Beitrag10.11.2008 um 16:03 (UTC)    
Titel: Fehlendes Design

Hallo,

ich habe folgendes Problem:
Bei mir funktioniert das Design Red nicht (http://img.webme.com/pic/h/hellojury/fehlendesdesign.jpg) ich sehe nur den farbigen Hintergrund.

Bitte um schnelle Antwort. Danke
Beitrag10.11.2008 um 16:16 (UTC)    
Titel:

Ich sehe deine HP mit dem Design tu mal deine Cookies Löschen kann ja sein das es daran liegt.
______________


Klick mich
Beitrag10.11.2008 um 16:19 (UTC)    
Titel:

ok, danke Smile
Beitrag10.11.2008 um 18:03 (UTC)    
Titel:

ich habe jetzt die cookies gelöscht, aber es wurde nicht besser Sad
Beitrag10.11.2008 um 18:48 (UTC)    
Titel:

Das ist bei mir gleich, kann es sein, dass es mit FF nicht funkt?

MFG
______________
Baukästen für die Webseite zu nutzen ist schön und gut für den Anfang - bis man HTML und CSS kann...
Beitrag10.11.2008 um 18:54 (UTC)    
Titel:

Komisch jetzt sehe ich es auch nicht mehr deine HP. Mach mal ein anderes Design rein und schau mal ob es da genauso ist.

Mit FF oder Opera kann man es nicht sehen.
______________


Klick mich
Beitrag10.11.2008 um 18:54 (UTC)    
Titel:

es funktioniert auch net beim internet explorer
Beitrag10.11.2008 um 18:55 (UTC)    
Titel:

nein, alle anderen designs funktionieren
Beitrag10.11.2008 um 19:03 (UTC)    
Titel:

möglicherweise hast du etwas unvollendetes im code bei text über dem design drin. wenn du das design wechselst, ist der code nicht mehr da. deshalb werden die anderen designs richtig angezeigt. du musst also das design zurückschalten und nachsehen ob der code, der eventuell bei text über dem design drin ist, vollständig ist.

Code:
<style type="text/css">
<!--
Hier die Anweisungen
-->
</style>
Beitrag10.11.2008 um 19:09 (UTC)    
Titel:

Lösche das Raus dan geht es wieder.

Code:
<script LANGUAGE="JavaScript">
<!-- hide code

/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/

var nDots = 7;

var Xpos = 0;
var Ypos = 0;

var ScrolledX = 0;
var ScrolledY = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

// ggfs. muss hier nachgesteuert werden bei fixem Hintergrund
function onScrolled(){
   // Maybe there is a fixed background in the HTML-page.
   // Then scrolling would be ignored by animate(),
   // so I've looked for a corrcetion information.
   // It ist tested in IE7 only.
   ScrolledX = window.event.offsetX - window.event.clientX;
   ScrolledY = window.event.offsetY - window.event.clientY;
   animate();
}


function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }

    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI> items in IE
        //skip this for now
        // setInitPositions(dots)
    }

    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }


    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 1000);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}


function startanimate() {
    setInterval("animate()", 20);
}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul>
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;
    return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;
   Ypos += ScrolledY;
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
    document.body.onscroll = onScrolled;
}


function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }

    for (i = start ; i < nDots; i++ ) {

        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }

        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);

        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
            (spring.Y + resist.Y)/ MASS + YGRAVITY);

        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);

        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }

        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        } else {
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }

        // bounce off 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }

        // move img to new position
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top =  dots[i].Y;
    }
}

// end code hiding -->
</script>


</style>
</head>
<body topmargin="0" bottommargin="0" rightmargin="0" leftmargin="0">
<style type="text/css">
<!--
body {
visibility:hidden;
background-color:#FFFFFF;
background-image:url(http://img.webme.com/pic/h/hellojury/achtung.jpg);
background-repeat: no-repeat;
background-position: top;
}
-->

</style>


Müsste im Text über Design drin sein.
______________


Klick mich


Zuletzt bearbeitet von scorpion-babel am 10.11.2008, 20:12, insgesamt einmal bearbeitet
Beitrag10.11.2008 um 19:19 (UTC)    
Titel:

danke für deine antwort das design funktioniert wieder Very Happy
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