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Beitrag03.10.2006 um 19:25 (UTC)    
Titel: Codes Für Euch!

Ich habe hier ein paar Scripts für euch, die ihr in eure Homepage einbinden könnt.

Rechtklickssperre MIT Meldung
Code:
<HEAD>
<script LANGUAGE="JavaScript" TYPE="text/javascript">
<!--
if (document.layers){
window.captureEvents(Event.MOUSEDOWN | Event.MOUSEUP)
window.onmousedown=rightclick;
window.onmouseup=rightclick;
function rightclick(e) {
if (e.which == 3) {
// Put right mouse code here
alert('Schreib lieber was ins GB !');
return false;
}
else {
return true;
}
}
}
if (document.all){
function click() {
if (event.button==2) {
alert('Schreib lieber was ins GB !')
}
if (event.button==3) {
alert('Schreib lieber was ins GB !')}
}
document.onmousedown=click
}
// -->
</script>
</HEAD>


Rechklickssperre OHNE Meldung:
Code:
<br>
<script language=JavaScript>
var message="";
function clickIE() {if (document.all) {(message);return false;}}
function clickNS(e) {if
(document.layers||(document.getElementById&&!document.all)) {
if (e.which==2||e.which==3) {(message);return false;}}}
if (document.layers)
{document.captureEvents(Event.MOUSEDOWN);document.onmousedown=clickNS;}
else{document.onmouseup=clickNS;document.oncontextmenu=clickIE;}
</script>


Markiersperre:
Code:
<br>
<script language="JavaScript1.2">
function disableselect(e){
return false
}
function reEnable(){
return true
}
document.onselectstart=new Function ("return false")
if (window.sidebar){
document.onmousedown=disableselect
document.onclick=reEnable
}
</script>


Rechtklickssperre OHNE Java:
Code:
oncontextmenu="return false"

Dieser Code wird in der Body Bereich geschrieben. Sie sieht das dann aus:

Code:
<body>oncontextmenu="return false"</body>


Farbe Aendern:

Code:
<font color="Farbcode">TEXT</font>



Viel sass mit diesen Codes, ich hoffe sie helfen Euch weiter!

Gruss,
bloodbath[/b]
______________
[img:4d85b29334]http://www.whoisandre.de/bloodbath.gif[/img:4d85b29334]
Beitrag04.10.2006 um 01:08 (UTC)    
Titel:

Script fuer Spiele:

Tic Tac Toe:

Code:
<SCRIPT name = "JavaScript">
function variables(){
t = 1;
change = 1;
empty1 = -1;
empty2 = -1;
empty3 = -1;
empty4 = -1;
empty5 = -1;
empty6 = -1;
empty7 = -1;
empty8 = -1;
empty9 = -1;
return;
whogoesnow = "Turn: Player 1"
}

function win(){
if (empty1==empty2 && empty2==empty3 && empty3==0 ||
empty4==empty5 && empty5==empty6 && empty6==0 ||
empty7==empty8 && empty8==empty9 && empty9==0 ||
empty1==empty4 && empty4==empty7 && empty7==0 ||
empty2==empty5 && empty5==empty8 && empty8==0 ||
empty3==empty6 && empty6==empty9 && empty9==0 ||
empty1==empty5 && empty5==empty9 && empty9==0 ||
empty3==empty5 && empty5==empty7 && empty7==0 ){
alert ("Player 1: YOU WON !!!");
history.go(0)
}
if (empty1==empty2 && empty2==empty3 && empty3==1 ||
empty4==empty5 && empty5==empty6 && empty6==1 ||
empty7==empty8 && empty8==empty9 && empty9==1 ||
empty1==empty4 && empty4==empty7 && empty7==1 ||
empty2==empty5 && empty5==empty8 && empty8==1 ||
empty3==empty6 && empty6==empty9 && empty9==1 ||
empty1==empty5 && empty5==empty9 && empty9==1 ||
empty3==empty5 && empty5==empty7 && empty7==1 ){
alert ("Player 2: YOU WON !!!");
history.go(0)
}
}

function turnchange(t){
if (change == 1) {
if (t == 0){
t = 1;
whogoesnow = "Turn: Player " + 1
}
else {
t = 0;
whogoesnow = "Turn: Player " + 2
}

}
else {
t = t;
}
change = 1
return (t);
}

function changing(clicked){
if (clicked == 1){
spot = empty1 ;}
if (clicked == 2){
spot = empty2 ;}
if (clicked == 3){
spot = empty3 ;}
if (clicked == 4){
spot = empty4 ;}
if (clicked == 5){
spot = empty5 ;}
if (clicked == 6){
spot = empty6 ;}
if (clicked == 7){
spot = empty7 ;}
if (clicked == 8){
spot = empty8 ;}
if (clicked == 9){
spot = empty9 ;}

if (spot == -1){
if (t == 0){
xo = " O " ;
spot = 0
}
else {
xo = " X " ;
spot = 1
}
if (clicked == 1){
empty1 = spot;}
if (clicked == 2){
empty2 = spot ;}
if (clicked == 3){
empty3 = spot ;}
if (clicked == 4){
empty4 = spot ;}
if (clicked == 5){
empty5 = spot ;}
if (clicked == 6){
empty6 = spot ;}
if (clicked == 7){
empty7 = spot ;}
if (clicked == 8){
empty8 = spot ;}
if (clicked == 9){
empty9 = spot ;}
}
else {
if (spot == 0){
xo = " O ";}
if (spot == 1){
xo = " X ";}
change = 0
}
return (xo) ;
}

function change_b1(form){
clicked = 1;
changing(clicked) ;
t = turnchange(t) ;
form.b1.value = xo;
form.whoseturn.value = whogoesnow
win();
return;
}
function change_b2(form){
clicked = 2;
changing(clicked) ;
form.b2.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b3(form){
clicked = 3;
changing(clicked) ;
form.b3.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b4(form){
clicked = 4;
changing(clicked) ;
form.b4.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b5(form){
clicked = 5;
changing(clicked) ;
form.b5.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b6(form){
clicked = 6;
changing(clicked) ;
form.b6.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b7(form){
clicked = 7;
changing(clicked) ;
form.b7.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b8(form){
clicked = 8;
changing(clicked) ;
form.b8.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}

function change_b9(form){
clicked = 9;
changing(clicked) ;
form.b9.value = xo;
t = turnchange(t) ;
form.whoseturn.value = whogoesnow
win();
return;
}
</SCRIPT>


<SCRIPT name = "JavaScript">
variables();
</SCRIPT>

 

Den folgenden Quelltext benötigst du zur Erstellung des Formulars:


<FORM>
<input type = "button" name = "whoseturn"
value = "Turn: Player 1">
<table>
<tr><td><input type = "button" name = "b1" value = " " onClick =
change_b1(this.form)>
<td><input type = "button" name = "b2" value = " " onClick =
change_b2(this.form)>
<td><input type = "button" name = "b3" value = " " onClick =
change_b3(this.form)>
<tr><td><input type = "button" name = "b4" value = " " onClick =
change_b4(this.form)>
<td><input type = "button" name = "b5" value = " " onClick =
change_b5(this.form)>
<td><input type = "button" name = "b6" value = " " onClick =
change_b6(this.form)>
<tr><td><input type = "button" name = "b7" value = " " onClick =
change_b7(this.form)>
<td><input type = "button" name = "b8" value = " " onClick =
change_b8(this.form)>
<td><input type = "button" name = "b9" value = " "
onClick = change_b9(this.form)>
</table>
<INPUT TYPE="button" VALUE="NEW GAME" onClick="history.go(0)">
</FORM>



Solitaer:


Code:
<SCRIPT LANGUAGE="JavaScript">
<!-- Begin

// Solitaire (a.k.a. Chinese Checkers)
// -----------------------------------
//
// You have to clear the board by jumping one peg over another
// into an empty spot. This removes the peg you jumped over from
// the board. Just click on a peg and if there's a valid --
// horizontal or vertical -- move available, the peg will "jump".
// If there's more then one valid move available, you'll have to
// choose a destination. To win you have to end up with only one
// peg. The best solution has this peg in the center.
//
// This program also features a 'Solve' function. Clicking on
// this button will show you one way to reach the best solution.
//
// Images
// ------
//
// blank.gif (transparant) : used for the corners
// empty.gif : empty spot
// emptysel.gif : highlighted empty spot, used when
// more then one destination is available
// peg.gif : peg
// pegact.gif : active peg, used when more then one
// destination if available

var pos=new Array(49);
var jumps=new Array();
var boardType="Solitaire";
var numMoves=0;
var finished=false;
var selectnum=false;
var autosolve=false;
var running=false;
var basenum=0;
var destnum=0;
var destnum1=0;
var destnum2=0;
var destnum3=0;
var destnum4=0;
var delaynum=500;

if (document.images)
{
blank = new Image(19,19);
blank.src = "blank.gif";
empty = new Image(19,19);
empty.src = "empty.gif";
emptysel = new Image(19,19);
emptysel.src = "emptysel.gif";
peg = new Image(19,19);
peg.src = "peg.gif";
pegact = new Image(19,19);
pegact.src = "pegact.gif";
}

function display(pos,basenum,destnum)
{
selectnum=false;
if (!basenum && !destnum)
{
for (var i=0; i<pos.length; i++)
{
if (pos[i]==-1) document.images["img"+i].src=blank.src;
else if (pos[i]==1) document.images["img"+i].src=peg.src;
else document.images["img"+i].src=empty.src;
}
}
else
{
document.images["img"+basenum].src=empty.src;
document.images["img"+(basenum+destnum/2)].src=empty.src;
document.images["img"+(basenum+destnum)].src=peg.src;
for (var i=0; i<pos.length; i++)
{
if (document.images["img"+i].src==emptysel.src)
document.images["img"+i].src=empty.src;
}
}
if (numMoves>1) win();
}

function move(num)
{
var curNumMoves=numMoves;
if (!document.images)
alert("Your browser does not support the 'document.images' property. You\n" +
"should upgrade to at least Netscape 3.0 or Internet explorer 4.0.");
else if (autosolve && running) {}
else if (autosolve && !finished)
{
if (confirm('You interrupted the \'Solve\' function. Want to try it yourself?'))
newGame();
}
else if (selectnum)
{
if (num!=basenum && num!=basenum+destnum1 && num!=basenum+destnum2 &&
num!=basenum+destnum3 && num!=basenum+destnum4)
alert("Select a destination or click on the original peg again!");
else if (num==basenum)
{
document.images["img"+basenum].src=peg.src;
if (destnum1!=0)
document.images["img"+(basenum+destnum1)].src=empty.src;
if (destnum2!=0)
document.images["img"+(basenum+destnum2)].src=empty.src;
if (destnum3!=0)
document.images["img"+(basenum+destnum3)].src=empty.src;
if (destnum4!=0)
document.images["img"+(basenum+destnum4)].src=empty.src;
selectnum=false;
}
else if (num==basenum+destnum1) movePeg(basenum,destnum1)
else if (num==basenum+destnum2) movePeg(basenum,destnum2)
else if (num==basenum+destnum3) movePeg(basenum,destnum3)
else if (num==basenum+destnum4) movePeg(basenum,destnum4)
}
else if (pos[num]==0)
{
}
else if ((num==3 || num==10) && pos[num+7]==1 && pos[num+14]==0) movePeg(num,14);
else if ((num==45 || num==38) && pos[num-7]==1 && pos[num-14]==0) movePeg(num,-14);
else if ((num==21 || num==22) && pos[num+1]==1 && pos[num+2]==0) movePeg(num,2);
else if ((num==26 || num==27) && pos[num-1]==1 && pos[num-2]==0) movePeg(num,-2);
else if (num==4 || num==11 || num==19 || num==20)
{
if (pos[num-1]==1 && pos[num-2]==0 && pos[num+7]==1 && pos[num+14]==0)
selPeg(num,-2,14);
else if (pos[num-1]==1 && pos[num-2]==0) movePeg(num,-2);
else if (pos[num+7]==1 && pos[num+14]==0) movePeg(num,14);
}
else if (num==2 || num==9 || num==14 || num==15)
{
if (pos[num+1]==1 && pos[num+2]==0 && pos[num+7]==1 && pos[num+14]==0)
selPeg(num,2,14);
else if (pos[num+1]==1 && pos[num+2]==0) movePeg(num,2);
else if (pos[num+7]==1 && pos[num+14]==0) movePeg(num,14);
}
else if (num==28 || num==29 || num==37 || num==44)
{
if (pos[num+1]==1 && pos[num+2]==0 && pos[num-7]==1 && pos[num-14]==0)
selPeg(num,2,-14);
else if (pos[num+1]==1 && pos[num+2]==0) movePeg(num,2);
else if (pos[num-7]==1 && pos[num-14]==0) movePeg(num,-14);
}
else if (num==33 || num==34 || num==39 || num==46)
{
if (pos[num-1]==1 && pos[num-2]==0 && pos[num-7]==1 && pos[num-14]==0)
selPeg(num,-2,-14);
else if (pos[num-1]==1 && pos[num-2]==0) movePeg(num,-2);
else if (pos[num-7]==1 && pos[num-14]==0) movePeg(num,-14);
}
else if (num==16 || num==17 || num==18 || num==23 || num==24 || num==25 ||
num==30 || num==31 || num==32)
{
var cond1=(pos[num-1]==1 && pos[num-2]==0);
var cond2=(pos[num-7]==1 && pos[num-14]==0);
var cond3=(pos[num+1]==1 && pos[num+2]==0);
var cond4=(pos[num+7]==1 && pos[num+14]==0);
if ((cond1 && (cond2 || cond3 || cond4)) ||
(cond2 && (cond1 || cond3 || cond4)) ||
(cond3 && (cond1 || cond2 || cond4)))
{
basenum=num;
destnum1=destnum2=destnum3=destnum4=0;
document.images["img"+basenum].src=pegact.src;
if (cond1)
{
destnum1=-2;
document.images["img"+(basenum+destnum1)].src=emptysel.src;
}
if (cond2)
{
destnum2=-14;
document.images["img"+(basenum+destnum2)].src=emptysel.src;
}
if (cond3)
{
destnum3=2;
document.images["img"+(basenum+destnum3)].src=emptysel.src;
}
if (cond4)
{
destnum4=14;
document.images["img"+(basenum+destnum4)].src=emptysel.src;
}
selectnum=true;
}
else if (cond1) movePeg(num,-2);
else if (cond2) movePeg(num,-14);
else if (cond3) movePeg(num,2);
else if (cond4) movePeg(num,14);
}
if (curNumMoves!=numMoves) display(pos,basenum,destnum);
else if (finished) win();
}

function selPeg(num,ofset1,ofset2)
{
basenum=num;
destnum1=ofset1;
destnum2=ofset2;
destnum3=destnum4=0;
document.images["img"+basenum].src=pegact.src;
document.images["img"+(basenum+destnum1)].src=emptysel.src;
document.images["img"+(basenum+destnum2)].src=emptysel.src;
selectnum=true;
}

function movePeg(num,ofset)
{
pos[num+ofset]=1;
pos[num+ofset/2]=pos[num]=0
basenum=num;
destnum=ofset;
numMoves++;
}

function win()
{
var cnt=0;
for(var i=0; i<pos.length; i++)
{
if (pos[i]!=-1) cnt+=pos[i];
}
if (cnt==1 && autosolve)
{
if (confirm('You let the \'Solve\' function do it. Want to try it yourself?'))
newGame();
}
else if (cnt==1 && pos[24]==1)
{
finished=true;
if (confirm('You found the best solution! Do you want to restart?')) newGame();
}
else if (cnt==1)
{
finished=true;
if (confirm('You did it! Do you want to restart?')) newGame();
}
else
{
var legalMoves=false;
var num=0;
while (num<pos.length && !legalMoves)
{
if (pos[num]==1 &&
(((num==2 || num==9 || num==14 || num==15 || num==16 || num==17 ||
num==18 || num==23 || num==24 || num==25 || num==30 || num==31 ||
num==32 || num==21 || num==22 || num==28 || num==29 || num==37 ||
num==44) && pos[num+1]==1 && pos[num+2]==0) ||
((num==4 || num==11 || num==19 || num==20 || num==16 || num==17 ||
num==18 || num==23 || num==24 || num==25 || num==30 || num==31 ||
num==32 || num==26 || num==27 || num==33 || num==34 || num==39 ||
num==46) && pos[num-1]==1 && pos[num-2]==0) ||
((num==2 || num==9 || num==14 || num==15 || num==16 || num==17 ||
num==18 || num==23 || num==24 || num==25 || num==30 || num==31 ||
num==32 || num==4 || num==11 || num==19 || num==20 || num==3 ||
num==10) && pos[num+7]==1 && pos[num+14]==0) ||
((num==33 || num==34 || num==39 || num==46 || num==16 || num==17 ||
num==18 || num==23 || num==24 || num==25 || num==30 || num==31 ||
num==32 || num==45 || num==38 || num==28 || num==29 || num==37 ||
num==44) && pos[num-7]==1 && pos[num-14]==0)))
legalMoves=true;
num++;
}
if (!legalMoves)
{
finished=true;
if (confirm('No more valid moves! Do you want to restart?')) newGame();
}
}
}

function newGame()
{
if (autosolve && running) {}
else if (document.images)
{
autosolve=false;
finished=false;
if (boardType=="Cross")
{
for (var i=0; i<pos.length; i++) pos[i]=0;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[10]=pos[16]=pos[17]=pos[18]=pos[24]=pos[31]=1;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Plus")
{
for (var i=0; i<pos.length; i++) pos[i]=0;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[10]=pos[17]=pos[22]=pos[23]=pos[24]=1;
pos[25]=pos[26]=pos[31]=pos[38]=1;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Fireplace")
{
for (var i=0; i<pos.length; i++) pos[i]=0;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[2]=pos[3]=pos[4]=pos[9]=pos[10]=1;
pos[11]=pos[16]=pos[17]=pos[18]=1;
pos[23]=pos[25]=1;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Up Arrow")
{
for (var i=0; i<pos.length; i++) pos[i]=0;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[3]=pos[9]=pos[10]=pos[11]=pos[15]=1;
pos[16]=pos[17]=pos[18]=pos[19]=1;
pos[24]=pos[31]=pos[37]=pos[38]=1;
pos[39]=pos[44]=pos[45]=pos[46]=1;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Pyramid")
{
for (var i=0; i<pos.length; i++) pos[i]=0;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[10]=pos[16]=pos[17]=pos[18]=pos[22]=1;
pos[23]=pos[24]=pos[25]=pos[26]=1;
pos[28]=pos[29]=pos[30]=pos[31]=1;
pos[32]=pos[33]=pos[34]=1;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Diamond")
{
for (var i=0; i<pos.length; i++) pos[i]=1;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[2]=pos[4]=pos[14]=pos[20]=pos[24]=0;
pos[28]=pos[34]=pos[44]=pos[46]=0;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
else if (boardType=="Solitaire")
{
for (var i=0; i<pos.length; i++) pos[i]=1;
pos[0]=pos[1]=pos[5]=pos[6]=-1;
pos[7]=pos[8]=pos[12]=pos[13]=-1;
pos[24]=0;
pos[35]=pos[36]=pos[40]=pos[41]=-1;
pos[42]=pos[43]=pos[47]=pos[48]=-1;
}
numMoves=0;
running=true;
changeBoard();
running=false;
solveArray();
display(pos);
}
else
alert("Your browser does not support the 'document.images' property. You\n" +
"should upgrade to at least Netscape 3.0 or Internet explorer 4.0.");
}

function initArray()
{
this.length=initArray.arguments.length;
for (var i=0; i<this.length; i++)
{
this[i] = initArray.arguments[i]
}
}

function drawPreview(start,end)
{
i=start; j=end;
baseref=jumps[start];
offset=jumps[start+1];
pos[baseref]=pos[baseref+offset/2]=0;
pos[baseref+offset]=1;
document.images["img"+baseref].src=pegact.src;
document.images["img"+(baseref+offset)].src=emptysel.src;
solveRunning=setTimeout('drawJump(i,j)',delaynum);
}

function drawJump(start,end)
{
i=start; j=end;
baseref=jumps[start];
offset=jumps[start+1];
document.images["img"+baseref].src=empty.src;
document.images["img"+(baseref+offset/2)].src=empty.src;
document.images["img"+(baseref+offset)].src=peg.src;
if (start+2==end)
{
document.buttonsform.solve.value=" Solve ";
running=false;
finished=true;
setTimeout('win()',delaynum);
}
else solveRunning=setTimeout('drawPreview(i+2,j)',delaynum);
}

function solve()
{
if (!document.images)
alert("Your browser does not support the 'document.images' property. You\n" +
"should upgrade to at least Netscape 3.0 or Internet explorer 4.0.");
else if (autosolve && running)
{
clearTimeout(solveRunning);
document.buttonsform.solve.value=" Solve ";
running=false;
}
else
{
document.buttonsform.solve.value=" Stop ";
newGame();
autosolve=true;
running=true;
solveRunning=setTimeout('drawPreview(0,jumps.length)',delaynum);
}
}

function changeBoard()
{
formName=document.buttonsform;
if (!running)
{
boardType=formName.options[formName.options.selectedIndex].value;
newGame();
}
else
{
optlength=formName.options.length;
for (var m=0; m<optlength; m++)
{
if (formName.options[m].value==boardType)
{
formName.options.selectedIndex=m;
break;
}
}
}
}

function solveArray()
{
if (boardType=="Cross")
{
jumps = new initArray(17,-2,31,-14,18,-2,15,2,10,14);
}
else if (boardType=="Plus")
{
jumps = new initArray(23,-2,25,-2,10,14,24,-2,21,2,
38,-14,23,2,26,-2);
}
else if (boardType=="Fireplace")
{
jumps = new initArray(17,2,4,14,25,-14,2,2,4,14,
19,-2,10,14,24,-2,9,14,22,2);
}
else if (boardType=="Up Arrow")
{
jumps = new initArray(46,-14,31,2,45,-14,44,-14,30,2,33,-2,
18,-14,4,-2,16,2,2,14,15,2,18,-2,31,
-14,16,2,19,-2,10,14);
}
else if (boardType=="Pyramid")
{
jumps = new initArray(23,14,25,14,28,2,34,-2,37,-14,39,-14,
16,14,18,-2,31,-2,29,-14,15,2,17,14,
26,-2,31,-14,10,14);
}
else if (boardType=="Diamond")
{
jumps = new initArray(30,14,44,2,32,2,34,-14,18,-14,4,-2,
16,-2,14,14,46,-14,20,-2,2,14,28,2,
38,-14,17,-2,15,14,29,2,31,2,33,-14,
19,-2,24,-2,10,14,25,-2,22,2);
}
else if (boardType=="Solitaire")
{
jumps = new initArray(38,-14,33,-2,46,-14,25,14,44,2,46,-14,
11,14,20,-2,17,2,34,-14,20,-2,
15,2,2,14,23,-14,4,-2,2,14,
37,-14,28,2,31,-2,14,14,28,2,
17,-2,15,14,29,2,31,2,33,-14,19,-2,
24,-2,10,14,25,-2,22,2);
}
}

// End -->
</SCRIPT>
<SCRIPT LANGUAGE="JavaScript">
<!-- Begin

document.write(
"<CENTER>\n"+
"<TABLE WIDTH=\"100%\" HEIGHT=\"100%\" CELLPADDING=\"0\" CELLSPACING=\"0\" BORDER=\"0\">\n"+
"<TR><TD VALIGN=\"MIDDLE\" ALIGN=\"CENTER\">\n"+
"<TABLE BGCOLOR=\"#FFFFBB\" BORDER=\"1\">\n"+
"<TR><TD ALIGN=\"CENTER\">\n"+
"<H2 ALIGN=\"CENTER\"><FONT FACE=\"Verdana, Arial, Helvetica\" COLOR=\"#000080\">\n"+
"JavaScript Solitaire!\n"+
"</H2></FONT>\n"+
"<P>\n"+
"<TABLE BORDER=\"1\" BGCOLOR=\"#007777\" CELLPADDING=\"15\" CELLSPACING=\"0\">\n"+
"<TR><TD ALIGN=\"CENTER\">");

if (navigator.appName != "Microsoft Internet Explorer")
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"return true\"><IMG SRC=\"peg.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img27\"></A><BR>\n"+
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"<IMG SRC=\"blank.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img48\"><BR>")
}
else
{
document.write(
"<IMG SRC=\"blank.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img0\">\n"+
"<IMG SRC=\"blank.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img1\">\n"+
"<IMG SRC=\"peg.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img2\" \n"+
"onClick=\"window.move(2);return false\">\n"+
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"onClick=\"window.move(3);return false\">\n"+
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"onClick=\"window.move(9);return false\">\n"+
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"onClick=\"window.move(10);return false\">\n"+
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"onClick=\"window.move(11);return false\">\n"+
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"onClick=\"window.move(44);return false\">\n"+
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"onClick=\"window.move(45);return false\">\n"+
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"<IMG SRC=\"blank.gif\" BORDER=\"0\" WIDTH=\"19\" HEIGHT=\"19\" NAME=\"img48\"><BR>\n");
}

document.write(
"</TD></TR>\n"+
"</TABLE>\n"+
"<P>\n"+
"<FORM NAME=\"buttonsform\">\n"+
"<INPUT TYPE=\"button\" NAME=\"new\" VALUE=\"New Game\" onClick=\"window.newGame()\">\n"+
"<INPUT TYPE=\"button\" NAME=\"solve\" VALUE=\" Solve \" onClick=\"window.solve()\">\n"+
"<SELECT NAME=\"options\" onChange=\"(window.changeBoard())\">\n"+
"<OPTION VALUE=\"Cross\">Cross\n"+
"<OPTION VALUE=\"Plus\">Plus\n"+
"<OPTION VALUE=\"Fireplace\">Fireplace\n"+
"<OPTION VALUE=\"Up Arrow\">Up Arrow\n"+
"<OPTION VALUE=\"Pyramid\">Pyramid\n"+
"<OPTION VALUE=\"Diamond\">Diamond\n"+
"<OPTION SELECTED VALUE=\"Solitaire\">Solitaire\n"+
"</SELECT>\n"+
"</FORM>\n"+
"<P>\n"+
"<TABLE WIDTH=\"600\" BORDER=\"0\">\n"+
"<TR><TD>\n"+
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"<P ALIGN=\"JUSTIFY\">\n"+
"</FONT>\n"+
"</TD></TR>\n"+
"</TABLE>\n"+
"</TD></TR>\n"+
"</TABLE>\n"+
"</TD></TR>\n"+
"</TABLE>\n"+
"</CENTER>");

// End -->
</SCRIPT>



Diese scripts habe ich von www.ekiwi.de


Gruss,
bloodbath
______________
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