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kevin-o
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18.01.2007 um 12:48 (UTC) Titel: Mausverfolger |
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devil-drummer
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18.01.2007 um 12:52 (UTC) Titel: |
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setz den code bei deinem design ind box über oder unter dem design ______________ [b:3fe4fb5f4d]Kannst du subtrahieren?[/b:3fe4fb5f4d]
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[b:3fe4fb5f4d]Dann zieh ab.[/b:3fe4fb5f4d]
http://x-devil.pytalhost.de/ |
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kevin-o
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18.01.2007 um 13:07 (UTC) Titel: |
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web-toplist
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18.01.2007 um 13:08 (UTC) Titel: |
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devil-drummer hat Folgendes geschrieben: setz den code bei deinem design ind box über oder unter dem design |
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hunter-site
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18.01.2007 um 13:11 (UTC) Titel: |
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muss auch ....... |
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ismiregal
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18.01.2007 um 13:36 (UTC) Titel: |
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das funktioniert nicht in mozilla firefox |
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coolplace
Wohnort: USB = United States of Bücken
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18.01.2007 um 13:36 (UTC) Titel: |
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web-toplist hat Folgendes geschrieben: devil-drummer hat Folgendes geschrieben: setz den code bei deinem design ind box über oder unter dem design
Richtig erklärt, das sollte gehen
Das interessiert nicht. Wenn Du was weißt, poste es.
Wenn Du nichts weißt, lass es.
Danke |
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motorocker89
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18.01.2007 um 15:46 (UTC) Titel: |
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hi,
hier der richtige code mit dem hanf-mausverfolger
Code: <!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 44;"><img src="http://dls3.myloads.de/upload/71724.gif" width="44" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 20);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
this.obj = eval("document.getElementById('dot" + i + "').style");
}
document.onmousemove = MoveHandler;
function startanimate() {
setInterval("animate()", 20);
}
// just save mouse position for animate() to use
function MoveHandler(e) {
if (!e) {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
} else {
Xpos = e.pageX;
Ypos = e.pageY;
}
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
}
//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/javascripts.html" title="Javascript Homepage" target="_blank">Javascript Homepage</a></div>
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<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de --> ______________ *** Signatur entfernt ***
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