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Beitrag16.03.2007 um 15:02 (UTC)    
Titel: andere Maus

Wie kann ich die Maus die es im Computer anzeigt .


Ein anderes symbol verwenden.


Zuletzt bearbeitet von fcmario am 17.03.2007, 12:27, insgesamt einmal bearbeitet
Beitrag16.03.2007 um 15:05 (UTC)    
Titel:

hi,

hier sind mal ein paar Anbieter...

Mauszeiger / Mausverfolger:
- http://www.diekleinschreiber.de/mauszeiger_aendern.htm
- http://anicursor.com/moreani.html
- http://www.kostenlose-javascripts.de/javascripts/mausverfolger.html
- http://www.poqbum.com/Cursors/

dort bekommst du dann sog. HTML-Codes, die du dann bei Design einstellen -> Text über dem Design einfügen kannst, damit überall auf deiner Seite eine andere Maus angezeigt wird.
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Beitrag17.03.2007 um 10:10 (UTC)    
Titel:

hi leute, ich versteh net ganz, wo man das jez genau einfügen muss. könnt ihr vlt nen screenshot hier reinstellen oda so etwas? thx
Beitrag17.03.2007 um 11:27 (UTC)    
Titel:

pauke hat Folgendes geschrieben:
hi leute, ich versteh net ganz, wo man das jez genau einfügen muss. könnt ihr vlt nen screenshot hier reinstellen oda so etwas? thx


also wenn du einen code hast und die Maus dann überall anders aussehen soll geht das folgendermaßen:
1. einloggen auf: http://www.homepage-baukasten.de/login.php
2. Design einstellen -> Text über dem Design
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Zuletzt bearbeitet von motorocker89 am 17.03.2007, 12:27, insgesamt einmal bearbeitet
Beitrag17.03.2007 um 11:45 (UTC)    
Titel:

so, soweit hab ichs jez, aba jez hab ich dass problem, das nur ein 4eck angezeigt wird, wo eig das bild sein sollte. wie bekommen ich das bild darein?
Beitrag17.03.2007 um 11:47 (UTC)    
Titel:

pauke hat Folgendes geschrieben:
so, soweit hab ichs jez, aba jez hab ich dass problem, das nur ein 4eck angezeigt wird, wo eig das bild sein sollte. wie bekommen ich das bild darein?


dann musst du das Bild erst auf deinem PC abspeichern, dann ins Internet hochladen, z.B. bei www.myloads.de und den erhaltenen link im code für die Bilddatei ersetzen.
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Beitrag17.03.2007 um 15:56 (UTC)    
Titel:

ich kapier das net, könntet ihr mir vlt den code generieren?



<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 30; width: 30;"></div>
<div id="dot1" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<div id="dot2" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<div id="dot3" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<div id="dot4" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<div id="dot5" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<div id="dot6" style="position: absolute; height: 30; width: 30;"><img src="augapfel.gif" width="30" height="30" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}

// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}


if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 20);
}
}



function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {
setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

if (!e) {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
} else {
Xpos = e.pageX;
Ypos = e.pageY;
}
}

function vec(X, Y)
{
this.X = X;
this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}


function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}

for (i = start ; i < nDots; i++ ) {

var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}

// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}

// move img to new position
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
}

//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/" title="Javascript Homepage" target="_blank">Javascript Homepage</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->




diesen möchte ich haben.

das hier ist das bild dazu:

http://dls3.myloads.de/upload3/147720.gif

thx im vorraus!
Beitrag17.03.2007 um 16:07 (UTC)    
Titel:

Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 30; width: 30;"></div>
<div id="dot1" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif " width="30" height="30" alt=""></div>
<div id="dot2" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif " width="30" height="30" alt=""></div>
<div id="dot3" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif " width="30" height="30" alt=""></div>
<div id="dot4" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif " width="30" height="30" alt=""></div>
<div id="dot5" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif " width="30" height="30" alt=""></div>
<div id="dot6" style="position: absolute; height: 30; width: 30;"><img src="http://dls3.myloads.de/upload3/147720.gif
" width="30" height="30" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top = dots[i].Y + "px";
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 20);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {   
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

   if (!e) {
      Xpos = window.event.x + document.body.scrollLeft;
      Ypos = window.event.y + document.body.scrollTop;
   } else {
      Xpos = e.pageX;
      Ypos = e.pageY;
   }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top =  dots[i].Y + "px";
    }
}

//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/" title="Javascript Homepage" target="_blank">Javascript Homepage</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->






edit so sollte es klappen wenn ich keinen fehler gemacht habe
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www.damn-gfx.de
.........................................................................
www.allgemeine-zone.de
.........................................................................


Zuletzt bearbeitet von frederik00 am 17.03.2007, 17:08, insgesamt einmal bearbeitet
Beitrag17.03.2007 um 16:17 (UTC)    
Titel:

danke leute, jetzt funkts.
Beitrag17.03.2007 um 16:19 (UTC)    
Titel:

ok bitteschön Wink
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www.damn-gfx.de
.........................................................................
www.allgemeine-zone.de
.........................................................................
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