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Beitrag07.11.2006 um 19:57 (UTC)    
Titel: Brauche ein Paar tips!! Bitte um Hilfe

Hallo meine erste Frage ist wie mann ein Maus verfolger macht wenn es geht anhand am diesen ... http://www.kostenlose-javascripts.de/javascripts/mausverfolger/hanf%11mausverfolger.html
meine 2 frage ist die, wie ich ein bild verlinken kann??? meine 3 Frage ist die, kp mehr die habe ich vergessen aber wenn sie mir sie wieder einfällt dan werde ich sie glaube ich stellen... gruß MISCHA
Beitrag07.11.2006 um 20:35 (UTC)    
Titel: Re: Brauche ein Paar tips!! Bitte um Hilfe

michael-kalika hat Folgendes geschrieben:
Hallo meine erste Frage ist wie mann ein Maus verfolger macht wenn es geht anhand am diesen ... http://www.kostenlose-javascripts.de/javascripts/mausverfolger/hanf%11mausverfolger.html
meine 2 frage ist die, wie ich ein bild verlinken kann??? meine 3 Frage ist die, kp mehr die habe ich vergessen aber wenn sie mir sie wieder einfällt dan werde ich sie glaube ich stellen... gruß MISCHA


Mausverfolger:
Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 44;"><img src="http://img1.myimg.de/hanff55.gif" width="44" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 44;"><img src="http://img1.myimg.de/hanff55.gif" width="44" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 44;"><img src="http://img1.myimg.de/hanff55.gif" width="44" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI> items in IE
        //skip this for now
        // setInitPositions(dots)
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 2000);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {   
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}


function startanimate() {   
    setInterval("animate()", 20);
}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul>
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;    
    return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;    
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}


function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;   
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X;         
        dots[i].obj.top =  dots[i].Y;      
    }
}

//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/javascripts.html" title="Javascript Mausverfolger" target="_blank">Javascript Codes</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->
Beitrag07.11.2006 um 20:43 (UTC)    
Titel:

Hi,
Frage 1:füge diesen code unter oder über dem Design ein
Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI> items in IE
        //skip this for now
        // setInitPositions(dots)
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 2000);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {   
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}


function startanimate() {   
    setInterval("animate()", 20);
}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul>
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;    
    return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;    
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}


function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;   
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X;         
        dots[i].obj.top =  dots[i].Y;      
    }
}

//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/javascripts.html" title="Javascript Mausverfolger" target="_blank">Javascript Codes</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->

Du musst falls du es noch nicht hast unter Einstellungen>Erweiterte Designeinstellungen anzeigen? auf Ja machen damit du den code bei Design einstellen einfügen kannst!!

frage 2:Wenn du ein Bild eingefügt hast makiere es und klick dann auf diese kleine Welt welche schreg unter dem Fernglas ist!
Dann denn gewünschten Link>dann auf ok>Seite editieren>FERTIG

mfg the-gamers
______________
[img:ff7cf27da3]http://img387.imageshack.us/img387/2850/thegamerskopiesq8.jpg[/img:ff7cf27da3]
Beitrag08.11.2006 um 17:25 (UTC)    
Titel:

ok ich habe es gemacht wo hin muss ich den jetzt den code einfügen ???
thx für das was ihr schon gemacht habt...
Beitrag08.11.2006 um 18:03 (UTC)    
Titel:

Hi wenn du dieses hier im Design hast füge den code darein:
Bild:
http://www.onlinestuffs.com/pictureupload/picview7.php?pic=s28rqnkep9oairfexezq.bmp
das is eine bildliche erklärung!! Wink

mfg the-gamers
______________
[img:ff7cf27da3]http://img387.imageshack.us/img387/2850/thegamerskopiesq8.jpg[/img:ff7cf27da3]
Beitrag08.11.2006 um 18:36 (UTC)    
Titel:

ok das habe ich gemacht aber trozdem sehe ich keinen HANF Very Happy ... kp warum... siehe www.michael-kalika.de.tl
Beitrag08.11.2006 um 18:49 (UTC)    
Titel:

AH ok ich bin durch explorer reingegangen nicht mit fire fox... da zeigt s mir kein hampf sondern xxxxxxxxx... Kreuz
Beitrag08.11.2006 um 19:39 (UTC)    
Titel:

Muss es den unbedingt ein Hanf-blatt sein?? Question

mfg the-gamers
______________
[img:ff7cf27da3]http://img387.imageshack.us/img387/2850/thegamerskopiesq8.jpg[/img:ff7cf27da3]
Beitrag08.11.2006 um 20:00 (UTC)    
Titel:

Versuch ma diesen code:
Code:
<div id="dot0" style="position: absolute; visibility: hidden; height: 25; width: 25;"><img src="gras.gif" height=25 width=25></div>
<div id="dot1" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<div id="dot2" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<div id="dot3" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<div id="dot4" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<div id="dot5" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<div id="dot6" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25></div>
<script LANGUAGE="JavaScript">
<!-- hide code
/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL:http://members.xoom.com/ebullets)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/
// Thanks to Troels Jakobsen <tjak@get2net.dk>
// for fix which makes it work when the page is scrolled
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
if (!isNetscape) {
// I only know how to read the locations of the
// <LI> items in IE
file://skip this for now
// setInitPositions(dots)
}
// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 2000);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.dot" + i);
} else {
this.obj = eval("dot" + i + ".style");
}
}
function startanimate() {
setInterval("animate()", 20);
}
// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
// initialize dot positions to be on top
// of the bullets in the <ul>
var startloc = document.all.tags("LI");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
// put 0th dot above 1st (it is hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// end code hiding -->
</script>
Beitrag08.11.2006 um 20:04 (UTC)    
Titel:

Schau doch einfach mal hier:

http://www.onlyfree.de/htmlcodes.php
Beitrag08.11.2006 um 23:17 (UTC)    
Titel:

the-gamers hat Folgendes geschrieben:
<img src="hanf.gif" width="44" height="35" alt="">

Wenn das rote X angezeigt wird, dann heißt es immer, daß das Bild nicht gefunden werden kann. Das ist immer dann der Fall, wenn eine Internetseite versucht ein Bild aufzurufen, daß im selben Ordner gespeichert ist, das Bild eigentlich aber ganz woanders abgespeichert wurde.

Du mußt das hanf-Bild natürlich speichern, bei Dir unter "Eigene Bilder verwalten" hochladen, und dann mußt Du in dem Code den Pfad zu zu dem Bild ändern.

Code:
<img src="http://www.homepage-baukasten.de/pic/michael-kalika_hanf.gif" width="44" height="35">


wenn Du das Bild als hanf.gif abspeicherst und auch unter diesem Namen bei "Eigene Bilder verwalten" hochlädtst.

Dies mußt Du überall an den Stellen machen, wo in dem Code nach diesem Bild gefragt wird.

the-gamers hat Folgendes geschrieben:
<img src="http://www.beepworld.de/memberdateien/members13/-mauscodes-/gras.jpg" height=25 width=25>

Auf das Beispiel mit diesem Bild-URL solltest Du verzichten, weil das direkte Verlinken von Grafiken von fremden Servern nur erlaubt ist, wenn es vom Betreiber des Servers ausdrücklich gestattet wurde! Und von beepworld.de weiß ich, daß es nicht gestattet ist.

Also speichere das Bild einfach, lade es auf Deinen eigenen Speicherplatz hier im Baukasten und ändere den URL zum Bild im Code.

Das ist auf jeden Fall der beste Weg! Very Happy
Korbi
______________
Ich chatte hier: www.hpbk-chat.de.tl

kostenlos Musik auf die Homepage: www.bandland.de.tl - www.musik-code.de.tl
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