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Beitrag26.07.2009 um 18:02 (UTC)    
Titel: HTML Code Text zum Mausverfolger

Hallo, ich wollte mal fragen, wie ich diesen unten stehenden Code in meine seite krieg, es ist ein Mausverfolger von der seite www.Bambusratte.de
Gruß: Chris


Code:
<head>
<STYLE>.spanstyle {
   COLOR: black; FONT-FAMILY: Verdana; FONT-SIZE: 10pt; FONT-WEIGHT: bold; POSITION: absolute; TOP: -50px; VISIBILITY: visible
}
</STYLE>

<SCRIPT>

var x,y
var step=20
var flag=0

//
var message="Dein Text hier rein!!!"
message=message.split("")

var xpos=new Array()
for (i=0;i<=message.length-1;i++) {
xpos[i]=-50
}

var ypos=new Array()
for (i=0;i<=message.length-1;i++) {
ypos[i]=-50
}

function handlerMM(e){
x = (document.layers) ? e.pageX : document.body.scrollLeft+event.clientX
y = (document.layers) ? e.pageY : document.body.scrollTop+event.clientY
flag=1
}

function makesnake() {
if (flag==1 && document.all) {
for (i=message.length-1; i>=1; i--) {
xpos[i]=xpos[i-1]+step
ypos[i]=ypos[i-1]
}
xpos[0]=x+step
ypos[0]=y

for (i=0; i<message.length-1; i++) {
var thisspan = eval("span"+(i)+".style")
thisspan.posLeft=xpos[i]
thisspan.posTop=ypos[i]
}
}

else if (flag==1 && document.layers) {
for (i=message.length-1; i>=1; i--) {
xpos[i]=xpos[i-1]+step
ypos[i]=ypos[i-1]
}
xpos[0]=x+step
ypos[0]=y

for (i=0; i<message.length-1; i++) {
var thisspan = eval("document.span"+i)
thisspan.left=xpos[i]
thisspan.top=ypos[i]
}
}
var timer=setTimeout("makesnake()",30)
}

</SCRIPT>
</head>

<body onload="makesnake()" style="OVERFLOW-X: hidden; OVERFLOW-Y: scroll; WIDTH: 100%" BACKGROUND>
<SCRIPT>
<!-- Beginning of JavaScript -

for (i=0;i<=message.length-1;i++) {
    document.write("<span id='span"+i+"' class='spanstyle'>")
   document.write(message[i])
    document.write("</span>")
}

if (document.layers){
   document.captureEvents(Event.MOUSEMOVE);
}
document.onmousemove = handlerMM;

// - End of JavaScript - -->
</SCRIPT>

______________


Ihr könnt mich auch hier: http://www.youtube.com/user/Aggroberlinfanseite
als Freund hinzufügen/Abonnieren bei You tube XD
Beitrag26.07.2009 um 18:23 (UTC)    
Titel:

musst in "text über den Design"
sollte es nicht klappen. ganz oben in deinem code steht "<head>" tuh das dann mal weg. aber es müsste auch so klappen.

vg

fabi
______________
Beitrag26.07.2009 um 19:16 (UTC)    
Titel:

Das geht leider so, oder so nicht, hab es einfach so, bei Text überm design eingetragen, ging nicht, dann hab ich es mit dem <header>ganz oben weg gemacht, ging immer noch nicht!!!! Laughing
______________


Ihr könnt mich auch hier: http://www.youtube.com/user/Aggroberlinfanseite
als Freund hinzufügen/Abonnieren bei You tube XD
Beitrag27.07.2009 um 09:50 (UTC)    
Titel:

oder kann mir jemand diesen Code so machen, dass er auch geht?Und vor allem, geht das, dass man ihn so verändert, dass da anstatt der hanfblätter n anderes Bild ist?

Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 44;"><img src="hanf.gif" width="44" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top = dots[i].Y + "px";
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 20);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {   
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

   if (!e) {
      Xpos = window.event.x + document.documentElement.scrollLeft;
      Ypos = window.event.y + document.documentElement.scrollTop;
   } else {
      Xpos = e.pageX;
      Ypos = e.pageY;
   }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.documentElement.scrollTop;
            width = document.body.clientWidth + document.documentElement.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top =  dots[i].Y + "px";
    }
}
//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/internet/anbieter/alice-dsl.html" title="Alice" target="_blank">Alice</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->


Gruß: Chri$
______________


Ihr könnt mich auch hier: http://www.youtube.com/user/Aggroberlinfanseite
als Freund hinzufügen/Abonnieren bei You tube XD


Zuletzt bearbeitet von aggroberlinfanseite am 27.07.2009, 10:52, insgesamt einmal bearbeitet
Beitrag29.07.2009 um 20:31 (UTC)    
Titel:

Kann mir dabei niemand helfen? Crying or Very sad

Gruß: Chri$
______________


Ihr könnt mich auch hier: http://www.youtube.com/user/Aggroberlinfanseite
als Freund hinzufügen/Abonnieren bei You tube XD
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