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Beitrag12.11.2011 um 09:28 (UTC)    
Titel: Maus-Zeiger Script

Hallo. Community

Wo muss ich den Code hier für den Maus-Zeiger einfügen??

Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 41; width: 40;"></div>
<div id="dot1" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot2" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot3" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot4" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot5" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot6" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top = dots[i].Y + "px";
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 20);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {   
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

   if (!e) {
      Xpos = window.event.x + document.documentElement.scrollLeft;
      Ypos = window.event.y + document.documentElement.scrollTop;
   } else {
      Xpos = e.pageX;
      Ypos = e.pageY;
   }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.documentElement.scrollTop;
            width = document.body.clientWidth + document.documentElement.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top =  dots[i].Y + "px";
    }
}
//-->
</script>
<br />
<!-- BITTE BEACHTEN: Der folgende Link darf nicht entfernt oder geändert werden -->
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/lte-anbieter-vergleich.html" title="DSL Anbieter" target="_blank">DSL Anbieter</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->
Beitrag12.11.2011 um 18:58 (UTC)    
Titel:

Hallo,

versuche es mal bei Text über dem Design.
______________
mfg
o-4-n

"If you’re incompetent, you can’t know you’re incompetent." - [David Dunning]

*** Die Suchfunktion ist KEINE tödliche Krankheit! ***

Eventplanung, Equipment, Zeltverleih, Catering
Beitrag12.11.2011 um 19:49 (UTC)    
Titel:

Hat leider nicht funktioniert
Beitrag12.11.2011 um 19:57 (UTC)    
Titel:

Du musst batürlich die Bild-URl austauschen, sonst kann das nichts werden. Wink
______________
mfg
o-4-n

"If you’re incompetent, you can’t know you’re incompetent." - [David Dunning]

*** Die Suchfunktion ist KEINE tödliche Krankheit! ***

Eventplanung, Equipment, Zeltverleih, Catering
Beitrag14.11.2011 um 20:14 (UTC)    
Titel:

Wie die Bilder-URL Austauschen
was soll ich denn da für ein Bild-URL rein setztn

Gruss. Patrick
______________
Bleib wie du bist, dann Kann dir nichts passieren
Beitrag14.11.2011 um 20:32 (UTC)    
Titel:

ich habe nun mal die felder rot makiert wo du den URL austauschen must Wink

Zitat:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 41; width: 40;"></div>
<div id="dot1" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot2" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot3" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot4" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot5" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<div id="dot6" style="position: absolute; height: 41; width: 40;"><img src="/kuerbis.gif" width="40" height="41" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}

// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}


if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 20);
}
}



function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {
setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

if (!e) {
Xpos = window.event.x + document.documentElement.scrollLeft;
Ypos = window.event.y + document.documentElement.scrollTop;
} else {
Xpos = e.pageX;
Ypos = e.pageY;
}
}

function vec(X, Y)
{
this.X = X;
this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}


function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}

for (i = start ; i < nDots; i++ ) {

var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.documentElement.scrollTop;
width = document.body.clientWidth + document.documentElement.scrollLeft;
}

// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}

// move img to new position
dots[i].obj.left = dots[i].X + "px";
dots[i].obj.top = dots[i].Y + "px";
}
}
//-->
</script>
<br />
<!-- BITTE BEACHTEN: Der folgende Link darf nicht entfernt oder geändert werden -->
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/lte-anbieter-vergleich.html" title="DSL Anbieter" target="_blank">DSL Anbieter</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->

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