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Beitrag10.02.2007 um 20:42 (UTC)    
Titel: Mausverfolger

wo muss ich den code für einen Mausverfolger eingeben
Beitrag10.02.2007 um 21:01 (UTC)    
Titel:

hi,

bei Design einstellen -> Text über dem Design (wenn das nicht angezeigt wird, erst aktivieren: Einstellungen -> Erweiterte Designeinstellungen anzeigen? -> Ja -> daten editieren)
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Beitrag10.02.2007 um 21:37 (UTC)    
Titel:

sehe nur durchsichtige kästchen,sonst nichts
Beitrag10.02.2007 um 21:39 (UTC)    
Titel:

dann poste am besten mal den code hier rein.
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Beitrag10.02.2007 um 21:41 (UTC)    
Titel:

<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"><img src="bullet.gif" height=11 width=11></div>
<div id="dot1" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<div id="dot2" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<div id="dot3" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<div id="dot4" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<div id="dot5" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<div id="dot6" style="position: absolute; height: 11; width: 11;"><img src="http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif" height=11 width=11></div>
<script LANGUAGE="JavaScript">
<!-- hide code
/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL:http://members.xoom.com/ebullets)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/

// Thanks to Troels Jakobsen <tjak@get2net.dk>
// for fix which makes it work when the page is scrolled
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}

if (!isNetscape) {
// I only know how to read the locations of the
// <LI> items in IE
//skip this for now
// setInitPositions(dots)
}

// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}


if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 2000);
}
}

function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.dot" + i);
} else {
this.obj = eval("dot" + i + ".style");
}
}

function startanimate() {
setInterval("animate()", 20);
}

// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
// initialize dot positions to be on top
// of the bullets in the <ul>
var startloc = document.all.tags("LI");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
// put 0th dot above 1st (it is hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}

function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}

function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}

for (i = start ; i < nDots; i++ ) {

var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}

// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}

// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// end code hiding -->
</script>
Beitrag10.02.2007 um 21:44 (UTC)    
Titel:

und woher hast du den code? gib mal bitte einen link an.
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Beitrag10.02.2007 um 21:48 (UTC)    
Titel:

Beitrag10.02.2007 um 21:50 (UTC)    
Titel:

du musst mir schon genau sagen welcher es ist.
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Beitrag10.02.2007 um 21:51 (UTC)    
Titel:

Beitrag10.02.2007 um 21:57 (UTC)    
Titel:

der code funktioniert nicht, weil er ja eig. dieses bild http://www.beepworld2.de/memberdateien/members9/gamez-world/ball.gif hier anzeigen soll, was aber nicht mehr existiert, deswegen kommt nur ein weißes bild oder auch gar nichts. du musst dir einen anderen code suchen, aber auch nicht die von http://www.knochenlacher.de weil bei den anderen auch die Bilddateien nicht mehr existieren.
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Beitrag10.02.2007 um 22:01 (UTC)    
Titel:

danke
Beitrag10.02.2007 um 22:02 (UTC)    
Titel:

hier, ich habe noch einen anderen für dich:
einfügen bei:
Design einstellen -> Text über dem Design (wenn das nicht angezeigt wird, erst aktivieren: Einstellungen -> Erweiterte Designeinstellungen anzeigen? -> Ja -> daten editieren)

Code:
<!-- präsentiert von kostenlose-javascripts.de -->
<div id="dot0" style="position: absolute; visibility: hidden; height: 35; width: 35;"></div>
<div id="dot1" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<div id="dot2" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<div id="dot3" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<div id="dot4" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<div id="dot5" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<div id="dot6" style="position: absolute; height: 35; width: 35;"><img src="http://dls3.myloads.de/upload2/114268.gif" width="35" height="35" alt=""></div>
<script type='text/javascript'>
<!--
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 35;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top = dots[i].Y + "px";
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 20);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    this.obj = eval("document.getElementById('dot" + i + "').style");
}

document.onmousemove = MoveHandler;

function startanimate() {   
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e) {

   if (!e) {
      Xpos = window.event.x + document.body.scrollLeft;
      Ypos = window.event.y + document.body.scrollTop;
   } else {
      Xpos = e.pageX;
      Ypos = e.pageY;
   }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;

        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X + "px";
        dots[i].obj.top =  dots[i].Y + "px";
    }
}
//-->
</script>
<br />
<div id="kostenlosejavascripts" align="center"><a href="http://www.kostenlose-javascripts.de/" title="Javascript Homepage" target="_blank">Javascript Homepage</a></div>
<br />
<script type="text/javascript" src="http://www.kostenlose-javascripts.de/startScript.php?id=171"></script>
<!-- präsentiert von kostenlose-javascripts.de -->

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